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Litany of the Cursed - User Interface: Store

Our concept for the store came later in development as it was considered a want and not as essential to the game as the rest of the UI menus. Luckily when our milestones were met I was able to design a layout for a store. Based on leaving offerings at a statue of a deity within the games' Mayan influenced culture. The playable character collects Jade-skulls that are within each monster on the island; they can be collected and offered to Quetzalcoatl in exchange for an item to help the player on his journey. Quetzal is often depicted as a feathered snake god so I used that as inspiration in my design.

Final version that made it in-game. Unfortunately it's not exactly the way I had designed, but due to time constraints I was unable to make the final changes before launch. The Info panel would've matched the rest of the info panels in the game.

Final version that made it in-game. Unfortunately it's not exactly the way I had designed, but due to time constraints I was unable to make the final changes before launch. The Info panel would've matched the rest of the info panels in the game.

Final version that made it in-game. Unfortunately it's not exactly the way I had designed, but due to time constraints I was unable to make the final changes before launch. The Info panel would've matched the rest of the info panels in the game.

Final version that made it in-game. Unfortunately it's not exactly the way I had designed, but due to time constraints I was unable to make the final changes before launch. The Info panel would've matched the rest of the info panels in the game.

Vendor Final Mockup

Vendor Final Mockup

Vendor_popup_confirmation_buttons

Vendor_popup_confirmation_buttons

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Vendor_modular_parts1

Vendor_modular_parts2

Vendor_modular_parts2