Our concept for the store came later in development as it was considered a want and not as essential to the game as the rest of the UI menus. Luckily when our milestones were met I was able to design a layout for a store. Based on leaving offerings at a statue of a deity within the games' Mayan influenced culture. The playable character collects Jade-skulls that are within each monster on the island; they can be collected and offered to Quetzalcoatl in exchange for an item to help the player on his journey. Quetzal is often depicted as a feathered snake god so I used that as inspiration in my design.